Week 11

This week we made our first scanned image in 3D at the University of Paris - Jussieu. The results are really impressive, as you can see for yourself. We have had some difficulties exporting the mesh of the face from the university's Silicon Graphics machine onto our PC (the file is more than 8 megs). We are hoping to get this little problem solved by the end of the week.
The programming is coming along with no surprises. Fabien is finishing up the Motion Blending routines. This system allows us to follow one image with another by morphing. Antoine has finished the basics of the engine, which will be finished next week so we can begin the combat game play. Now that all the functions of the engine have been implemented (collision, animation, hierarchy, lighting, Gouraud mapping rendering, Real Time lighting, and more), the frame rate will become Antoine's main concern. Currently the engine displays approximately 1500 faces in Gouraud mapped in SVGA 65000 colors at 30 frames per second on a Pentium 133. The final phase will include putting these display routines into Assembler - which should considerably improve their performance.

On the graphics side, Olivier has begun putting the city into real time. Pierre is still working on the Imagina film. The results seem pretty good. You can take a look - we have uploaded a few pictures under the New Pictures heading. Philippe has begun reworking the 150 Motion Capture images done by Acti System.

As for me, my work on the final version of the game design is coming to a close. The complete documentation for Omikron that will be sent to publishers will include a Game Design, a Technical Design, the Bible of Omikron (description of the universe and the script) and the Omikron Art Book (all of the illustrations and graphics). The Technical Design will be based on information collected during the pre-production phase.

The Team's morale is holding up. The press is still talking about us (a two page article in Joystick will come out in January). This is, as far as I can tell, the first time anyone is talking about a game this much after only two months of development. The Omikron project seems to be arousing quite a bit of interest with the people we have presented it to.

This week we were also contacted by a major publisher who want to by a license to our 3D engine.

Autor: David Cage
Source: Quantic Dream

04/10/1997 Week 26
02/24/1997 Week 21
02/17/1997 Week 20
02/10/1997 Week 19
02/03/1997 Week 18
01/27/1997 Week 17
01/20/1997 Week 16
01/13/1997 Week 15
01/06/1997 Week 14
12/30/1996 Week 13
12/25/1996 Week 12
12/16/1996 Week 11
12/09/1996 Week 10
12/02/1996 Week 9
11/25/1996 Week 8
11/18/1996 Week 7
11/11/1996 Week 6
11/04/1996 Week 5
10/28/1996 Week 4
10/21/1996 Week 3
10/14/1996 Week 2
10/07/1996 Week 1

Week 11 Monday, December 16, 1996

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