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Week 1

The first week was dedicated to installing the computers, with the standard hassles of IRQ conflicts, the vagaries of installing Windows 95 and the inevitable problems of trying to run it alongside Windows NT. The PPRO 200, for example, refused to run right because of a problem with a rebellious mouse driver. Plug and Play obviously has a long way to go.... Our illustrator, Bernard Bittler has been working on the game for a month already. He has developed two of the playable characters and several settings for outside scenes in the city. The graphics team has decided to begin with the playable characters. All the graphics, characters and settings will be developed first in Full Detail and then adapted for real time.
On the programming side of things, Antoine has begin writing the mathematical bases for the 3D engine. Fabien has been reworking the Scanline routines for the soft engine.


Autor: David Cage
Source: Quantic Dream

04/10/1997 Week 26
02/24/1997 Week 21
02/17/1997 Week 20
02/10/1997 Week 19
02/03/1997 Week 18
01/27/1997 Week 17
01/20/1997 Week 16
01/13/1997 Week 15
01/06/1997 Week 14
12/30/1996 Week 13
12/25/1996 Week 12
12/16/1996 Week 11
12/09/1996 Week 10
12/02/1996 Week 9
11/25/1996 Week 8
11/18/1996 Week 7
11/11/1996 Week 6
11/04/1996 Week 5
10/28/1996 Week 4
10/21/1996 Week 3
10/14/1996 Week 2
10/07/1996 Week 1

Week 1 Monday, October 07, 1996
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