OMIKRON

 HOME : LINKS  ABOUT : RSS 


game


September News 2

Getting back from ECTS was rough. No time to recover from our wild nights with Lara, straight back into the Omikronian furnace (for Antoine and me, Pierre and his fiancee have gone on vacation in San Francisco ;-)
My week was particularly difficult (for a changeЕ), remodeling the Game Design, Game Play settings, meetings about IAM and important discussions about the future of Quantic Dream. We are currently negotiating with several different publishers.
I am also beginning to define our next two projects. So many ideas and so little time in which to realize them. The post-Omikron period promises to be every bit as busyЕ
At the moment I'm putting the final touches to the Game Design. In particular, I am integrating the player help system. And now I've also got a sufficiently detached perception of things to be able to see the weak points and correct them. The problem is that the scenario is built like a house of cards: if I touch one, the whole structure could tumble down. I'm also trying to optimize programming time and minimize programming in particular cases. Objective: zero particular cases.

Programming is making progress: Francois has integrated Mecaguard (robot police officers) management. The AI will be his next target, and ambitions are set high (particularly the fact that the enemy hides to avoid shots).
Regis has taken over in the special effects department, having practically finished the RGB lighting.
This week the animators are finishing the non-interactive animation for Chapter 2 (i.e. about 60% of the game).

This week I spent some time with Tony, our chief animator, in order to finish the animation settings for the adventure and the player's shoot. I think we are now getting an interesting result which provides easy manipulation, diversity and effective animation. It took us practically 15 months of tests, loading and screaming sessions to reach a result that satisfies us. Keep up the good work, Tony, we'll soon be thereЕ

With regard to PlayStation, things are coming along faster than expected (let's hope it lastsЕ). Olivier integrated the colored fog this week, and this greatly improves the graphic rendering. Our programmers have also found the means to double the volume of textures, which will enable us to have sets with practically no bitmapping. The graphic rendering and sound quality of the PlayStation version is beginning to resemble that of the PC Direct 3D version.

I promised a downloadable AVI for this site very soon. Daniel (our production assistant) spent a few all night sessions realizing the first real-time preview of Omikron. Download it from here.

Keep writing to us as much and as often as you like (I continue to lose sleep in order to answer you).

Watch this space.

Autor: David Cage
Source: Quantic Dream

11/01/1999 Eidos Interactive ships Omikron: The Nomad Soul
09/23/1998 September News 2
09/15/1998 September News 1
07/28/1998 July News 2
07/14/1998 July News 1
06/08/1998 Week Beginning June 8
06/01/1998 Weeks Beginning June 1
04/20/1998 Week Beginning April 20
04/13/1998 Week Beginning April 13
03/16/1998 Week Beginning March 16
03/09/1998 Weeks Beginning March 2 and 9
03/03/1998 March 3
02/16/1998 Week 39 and 40
02/02/1998 Week 38
01/26/1998 Week 37
01/05/1998 Weeks 33 and 34
12/22/1997 Weeks 31 and 32
12/08/1997 Weeks 29 and 30
11/24/1997 Weeks 27 and 28
11/10/1997 Weeks 25 and 26
10/27/1997 Weeks 23 and 24
10/13/1997 Week 22
10/06/1997 Week 21
09/29/1997 Week 20
09/22/1997 Week 19
09/15/1997 Weeks 17 and 18
09/01/1997 Week 16
08/25/1997 Weeks 14 and 15
08/11/1997 Week 13
08/04/1997 Week 12
07/28/1997 Week 11
07/21/1997 Weeks 9 and 10
07/07/1997 Week 8
06/30/1997 Week 7
06/23/1997 Week 6
06/16/1997 Week 5
06/09/1997 Week 4
06/02/1997 Week 3
5/26/1997 Week 2
5/19/1997 Week 1
5/19/1997 Preamble to Week 1

September News 2 Wednesday, September 23, 1998
<< HOME

Previous News

hosting1996 - 2018 "Omikron Game" . This is a private blog, the main aim of keeping articles on-line through the years for my poor memory. Please respect authors rights and ask them personally for coping material. Some links to other sites can lead to 404 it is not my fault.