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INDIGO PROPHECY: Developer's Diary

Fahrengheit Art

CONCLUSION



The release of Indigo Prophecy marks the end of a personal and collective adventure during which I believe we all learnt a lot about our work and ourselves. Now that the game is released, it will start its own life, some people will hopefully love it, others will probably not see the passion and ambition we put in it and just see it like one more videogame.

As a game designer, I believe that Indigo Prophecy brings some interesting answers that will hopefully bear fruits at Quantic Dream and elsewhere. I hope that other creative talents more gifted than we are will see the potential of what we discovered and will want to tell their own stories.

Indigo Prophecy fulfills many of my expectations as a gamer, and hopefully those of many others desperately waiting for a different kind of game with more depth, maturity and meaning. I hope they will give the opportunity to this strange game to seduce them.

If the strange story of Lucas Kane and Carla Valenti emotionally reaches one person and leaves a little trace in his memory, I will be more than satisfied...

Author: David Cage
Source: 1UP


About Indigo Prophecy
THE CONCEPT
Some Thoughts About Games
Interactive Storytelling, or the Holy Grail
THE GAMEPLAY
Game Design
The Pen to Tell the Story: The Interface
Game Mechanics
Multiview
Action Sequences
THE STORY
The Scenario
Episodic Content
Characters
THE TECHNOLOGY
Production
Rendering
Cameras
IAM
MOCAP
Music
CONCLUSION

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INDIGO PROPHECY: Developer's Diary Thursday, September 22, 2005
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