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Adventure Gamers chat with David Cage

There are results of a chat by Gamers with Quantic Dream main personas David Cage and Guillaume de Fondaumière at the Adventure Gamers forums. There some moments commenting future game Omikron 2 Karma.

Guillaume de Fondaumière (Arxel Tribe): Hi all,
Apologizes, but David is stuck in traffic jams and will be with us in a couple of minutes now. Sorry for those who were here on time !!!!
:)
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Mattsius:You have mentioned that you will try to avoid working with three different platforms in future projects because of the large amount of work and organisation that it involves. As I’ve understood it the PS2 version of Fahrenheit was the primary one for you, but at the same time you did a great job with the Xbox and PC versions also.
In future projects, like for example Omikron Karma, what will be the main platforms? There has been talk about next-gen consoles with your future projects and maybe handheld devices like the PSP. As I am a PC gamer my interest naturally lies in the PC field. Hence the question: What about the PC? Will future projects from Quantic Dream also be released for the PC or will you focus on the next-gen consoles?


Guillaume de Fondaumière: Karma will certainly be released on PC, as well as our next Interactive Cinema titles, at least in the next 3 years.
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WeezY: I look forward to Omikron 2 (KARMA) in 2007, it will be nice if you will tell us a little about it...

David Cage: Sorry, I really cannot say anything about Karma yet. But I will let you know as soon as I can.
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nomadsoul: Now Fahrenheit is done and selling well. Which game you are making now and release next: Omikron2, Infraworld or IP sequel???

David Cage: As Karma is a very long and complex title, it is likely that we will release another Interactive Drama game before.
With Karma, the ambition is to create a city that is really interactive, with a massive crowd with a believable behaviour, physics everywhere, and the possibility to actually "live" in the city, with bars, restaurants, book stores, apartments, etc.
I don't want to say too much right now about Karma, as we are just at the beging. All I can say is that AI and physics will play a very significant part in a way that I have not seen in a game yet.
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Lord_Huggington: Omikron 2 - Synopsis? Omikron 2, is it a direct sequel to Omikron : Nomad Soul or is it simply set in the same world/city? I never got to finish the original and I want to know if I will be fully set to play the sequel despite the gaps in my experience?

David Cage: Karma will be the spiritual successor of Omikron, not a sequel as such.
We hope to make the game even more atmospheric than the first one. It won't use the Fahrenheit engine as it will be dedicated to next gen consoles and PC. Don't expect it before a while, as the game is currently in pre-production. But we have in mind to allow fans to follow the development through a dedicated internet site with exclusive material.Karma will be the spiritual successor of Omikron, not a sequel as such.
We hope to make the game even more atmospheric than the first one. It won't use the Fahrenheit engine as it will be dedicated to next gen consoles and PC. Don't expect it before a while, as the game is currently in pre-production. But we have in mind to allow fans to follow the development through a dedicated internet site with exclusive material...
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Lord_Huggington: I really enjoyed the "interactive movie/choose your own adventure" style of game, will Infraworld and Omikron 2 follow a similiar gameplay structure?

David Cage: Omikron Karma and Infraworld are in two different genres, but after having designed Indigo Prophecy, I must say that I feel unable to design video games the same way again. I will definitely inject what I learnt on this game in my other games, although they may not be interactive dramas like Indigo.
The important of characterization, narrative and emotions is something I only started to fully understand on Indigo.
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mann: Nomad Soul Is Such Brilliant Game And Eidos Had Big Hopes For It, So Why Was It Not That Successful

David Cage: Nomad Soul was to me a great success in matter of credibility (the game get about 20 awards worldwide and still has today a great aura among the gaming community. It's been listed among the 40 games that changed the history of video games by a major american magazine).
Sales were not as good as the game disserved, probably for more than one reason. On the design side, the shooting parts were not right, which turned down a lot of people especially in the US that were judging the game compared to Half Life (which was not right, Omikron never pretended to be a first person shooter). Visually, the world looked too weird to a lot of people, and they did not want to get into it.
Eidos also failed to market the game right for internal reasons. It was a unusual game and they did not know how to communicate about it.
This is why I am so please with the sucess of Indigo Prophecy and the marketing work done by Atari. I started to think that I would never make a success as long as I would try to make games that are different. Innovation can sell, this is to me the biggest lesson of Indigo. I hope it will open new possibilities in the future to other developers than Quantic Dream.

Intrepid Homoludens: You can design the best adventure game ever in the history of mankind, but it's absolutely worthless and a waste of time if nobody knows about it, and you're not gonna make any money off of it so forget about that sequel.
Good, strategic marketing is incredibly vital for today's games.


David Cage: At the same time, there are also some design decisions that can greatly help marketing. PLacing Fahrenheit in currenty day New York was an important step in order to make the game accessible to more people. Of course, if you go to far in giving people what they expect, you will probably fail. You just need to find the right balance in order to get their interest with something they know to give them something they don't know.
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Solace: Omikron on PS2. I only just realised about this only recently.It got canned, do you know the reasons and would you have personally wanted Omikron on the PS2?

David Cage: Omikron got canned on PS1, not PS2. It was the end of the PS1 cycle, and Eidos thought at the time that the console market would collapse in the next six months (I think that PS1 games were still sold two years after that...). They urged us to move to the Dreamcast which was definitely the future. Publishers, sometimes they are difficult to follow... Not having released Omikron on PS1 is my biggest regret. The version looked great and it could have been a great success on console.
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Leo: Here in Ireland it's no 2 in the Pc and PS2 charts in many game stores. That's quite unheard of for an adventure game. I bought it yesterday and can't wait to play it.
What I wanted to ask you is do you know if Omikron is available in the UK? I haven't seen it anywhere and it's not on amazon either. I would really like to get it because I have heard a lot of good things about it. Also is Omikron 2 going to be available in UK?


David Cage: It is quite an old game now...
Don't forget that the game is called "Nomad Soul" in Europe (Omikron is the american title). I always had bad luck with my titles...
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That's all about Omikron, but you can read the other posts about Indigo Game.
Source: Adventure Forums

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Adventure Gamers chat with David Cage Thursday, September 29, 2005
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