Quantic Dream Supports AGEIA PhysX Processor in KARMA

Real-time physics interactivity of AGEIA PhysX technology is perfect match for the interactive real-time 3D worlds of KARMA

MOUNTAIN VIEW, Calif. – August 30, 2005 – AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Quantic Dream is making maximum use of the AGEIA PhysX™ processor for its sequel to Omikron: The Nomad Soul. Quantic Dream has been integrating extensive physics functionality into KARMA using the AGEIA PhysX SDK. When these features are hardware-accelerated by the AGEIA PhysX processor, players will experience a depth of interactivity and realism never before seen in electronic games. The AGEIA PhysX processor will be available on PC add-in boards in late 2005.

“Real-time interactive physics enabled by the AGEIA PhysX processor provides a whole new dimension to the entirely real-time 3D world that we are developing for KARMA,” said Guillaume de Fondaumiиre, chief operating officer of Quantic Dream. “The AGEIA PhysX SDK has enabled us to add pervasive physical interactivity to environments, effects and even gameplay for players of KARMA, especially those who have PCs equipped with the AGEIA PhysX processor,” said David Cage, the founder and creative mind behind Quantic Dream.

“We’re very impressed with the innovative ways that Quantic Dream has used the AGEIA PhysX SDK to leverage the power of the AGEIA PhysX processor so far,” said Kathy Schoback, vice president of content acquisition at AGEIA. “Quantic Dream’s support for the AGEIA PhysX processor will make KARMA an even more compelling parallel universe for the explorers of this immense project.”

Ubiquitous Physics Interactivity
KARMA leverages AGEIA PhysX technology to add advanced physics interactivity to its immersive world, a city that has its own day/night cycles, random weather and a vast population with hundreds of passers-by and air-cushion vehicles. Behind every door in the city is a real-time environment for players to explore. Players can stop for a drink in a bar, buy a book in a bookshop, find medication in a pharmacy and more.

Using PCs equipped with the AGEIA PhysX processor, players will experience intense hyper-realism as they interact with the environment, fight with hands or feet, use weapons, drive air-cushion vehicles and reincarnate.

AGEIA™ Technologies, Inc. is a fabless semiconductor company and the pioneer of hardware-accelerated physics for games. Its flagship product, the PhysX™ processor, is the world’s first dedicated physics processing unit – a completely new hardware category. The PhysX processor and supporting software deliver the processing horsepower to calculate real-time interactive worlds. Developers can define these worlds to obey the laws of classical physics, or create their own physical laws that make their game a unique, hyper-dimensional experience.

AGEIA seeks to ignite innovation in the games industry by working with leading developers, publishers, add-in board vendors and console manufacturers to deliver the next generation of physically immersive entertainment. Consumer add-in boards and systems equipped with the AGEIA PhysX processor and games that take advantage of the technology will be available in late 2005. For more information visit

* AGEIA, PhysX and NovodeX are trademarks of AGEIA Technologies, Inc. All other products are trademarks of their respective companies.

Source: AGEIA
Language: English

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Quantic Dream Supports AGEIA PhysX Processor in KARMA Tuesday, August 30, 2005

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