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HEAVY RAIN™ Press Communiqué

Paris (France), May 7th, 2006 – For immediate Release

QUANTIC DREAM will be presenting a real-time demo on PLAYSTATION 3™ of its new franchise HEAVY RAIN™ on SONY COMPUTER ENTERTAINMENT OF AMERICA’s booth during E3 in Los Angeles this week.

QUANTIC DREAM, the multiple-award-winning developer of INDIGO PROPHECY™ (FAHRENHEIT™ in Europe) will unveil during this week’s Electronic Entertainment Expo in Los Angeles a new franchise entitled HEAVY RAIN™ and present a technical real-time demo on Sony Computer Entertainment’s next generation PLAYSTATION 3™ console.

Called “THE CASTING”, this demo features a young actress attending to the casting of the game to get a role. It features a virtual actor expressing emotions and crying in real time 3D.
Quantic Dream casted young actress Aurélie Brancilhon and made her the first woman crying in real time 3D.

“Our objective was to recreate not only the likeness of a living actor, but its complete acting performance, in particular in its emotional dimension” says David Cage, the founder of Quantic Dream and director of Heavy Rain. “At Quantic Dream, we believe that emotion will be a key component of Next Gen games and we are heavily investing in technologies to create Virtual Actors since several years. By expanding the range of emotions video games have to offer, they will be able to reach a far wider audience. This demo is just the beginning of what can be achieved, but I hope it already shows the fascinating new possibilities this media will offer in the coming years”.
Ingame screenAurélie Brancilhon

From a technical standpoint, THE CASTING features many Next Gen features including:

- Full body and facial motion capture, including eyes, pupils, fingers and tongue animation;
- Real time tears,
- Real time wrinkles on the face,
- Advanced skin shades,
- Advanced rendering features (Depth of Field, Spherical Harmonics, and High Dynamic Range).


HEAVY RAIN™ is a new video game franchise, designed for next generation consoles and PC systems, based on emotional immersion and innovative game play mechanics.

“THE CASTING” was created in collaboration with AGEIA (physics engine), VICON PEAK (Motion Capture system for body and facial animation) and with the support of SONY COMPUTER ENTERTAINMENT.


For more information, please contact Guillaume de FONDAUMIERE

Source: QD;Play Attitude

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HEAVYSunday, May 07, 2006
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